# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Bomb Rush Cyberfunk Template

game: Bomb Rush Cyberfunk
requires:
  version: 0.6.6 # Version of Archipelago required for this yaml to work as expected.

Bomb Rush Cyberfunk:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  logic:
    # Choose the logic used by the randomizer.
    glitchless: 50
    glitched: 0

  skip_intro:
    # Skips escaping the police station.
    # 
    # Graffiti spots tagged during the intro will not unlock items.
    'false': 0
    'true': 50

  skip_dreams:
    # Skips the dream sequences at the end of each chapter.
    # 
    # This can be changed later in the options menu inside the Archipelago phone app.
    'false': 50
    'true': 0

  skip_statue_hands:
    # Skips spraying the lion statue hands after the dream in Chapter 5.
    'false': 50
    'true': 0

  total_rep:
    # Change the total amount of REP in your world.
    # 
    # At least 960 REP is needed to finish the game.
    # 
    # Will be rounded to the nearest number divisible by 8.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1000
    # Maximum value is 2000
    1400: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1000-2000: 0 # random value between 1000 and 2000

  extra_rep_required:
    # Changes the final boss to require 1000 REP instead of 960 REP to start.
    'false': 50
    'true': 0

  starting_movestyle:
    # Choose which movestyle to start with.
    skateboard: 50
    inline_skates: 0
    bmx: 0

  limited_graffiti:
    # Each graffiti design can only be used a limited number of times before being removed from your inventory.
    # 
    # In some cases, such as completing a dream, using graffiti to defeat enemies, or spraying over your own graffiti, uses will not be counted.
    # 
    # If enabled, doing graffiti is disabled during crew battles, to prevent softlocking.
    'false': 50
    'true': 0

  small_graffiti_uses:
    # Choose if small graffiti should be separate, meaning that you will need to switch characters every time you run out, or combined, meaning that unlocking new characters will add 5 uses that any character can use.
    # 
    # Has no effect if Limited Graffiti is disabled.
    separate: 50
    combined: 0

  skip_polo_photos:
    # Skip taking pictures of Polo for items.
    'false': 50
    'true': 0

  dont_save_photos:
    # Photos taken with the Camera app will not be saved.
    # 
    # This can be changed later in the options menu inside the Archipelago phone app.
    'false': 50
    'true': 0

  score_difficulty:
    # Alters the score required to win score challenges and crew battles.
    # 
    # This can be changed later in the options menu inside the Archipelago phone app.
    normal: 50
    medium: 0
    hard: 0
    very_hard: 0
    extreme: 0

  damage_multiplier:
    # Multiplies all damage received.
    # 
    # At 3x, most damage will OHKO the player, including falling into pits.
    # At 6x, all damage will OHKO the player.
    # 
    # This can be changed later in the options menu inside the Archipelago phone app.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 6
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-6: 0 # random value between 1 and 6

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    # 
    # This can be changed later in the options menu inside the Archipelago phone app.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
